SENG 22642


Status : Elective Pre-requisite : SENG 11523 Co-requisite : None


On completion of this course, the student should be able to:

  • explore digital animation and games
  • use digital tools and techniques in animation and games
  • realize the need of scripts and drawing in animation
  • use puppets to tell stories.

What is animation? Animation: a process art, vocabulary, metamorphosis, condensation, anthropomorphism, fabrication, penetration, symbolic association, sound illusion, initial idea and starting point, animation matrix, considering genres, deconstructive, political, abstract, re-narration, paradigmatic, primal.

Early mechanical developments, experimental animators, early special effects, the birth of computer games, GUIs and SIMs, the animator’s role, CGI aesthetics, character animation, photorealism, the Internet and animation, digital animation cinema and television, traditional skills in CGI, digital worlds and digital actors, digital tools for all, digital feature films.

Thinking about drawing, practice, pre-production and production procedure, drawing and narrative, drawing and adaptation, drawing characters and concepts, what is stop-motion? The illusion of motion, special effects, stories and themes, approaching the story, telling the story with puppets, the physical puppet, telling characteristics, stylised movement, replacement, eyes, hands, puppet size, sets, costumes, colour, the camera, lighting, sound, dialogue, special effects, editing, animating on the set, lively movement, performance.

Lectures, self-study assignments and group work.

End of course unit examination and continuous assessment.

  1. Wells, P (2007). Basic Animation 01: Scriptwriting. AVA publishing
  2. Chong, A and McNamara, A (2008). Basic Animation 02: Digital Animation. AVA publishing
  3. Wells, P, Quinn, J and Mills, L (2008). Basic Animation 03: Drawing for Animation, AVA publishing
  4. Purves, B (2010). Basic Animation 04: Stop-motion. AVA publishing.